


Note that using ‘Select by Material’ some times gets incorrect geometry if the geometry has one material applied to a side and a different material to the opposite sideħ) Delete all materials in the model so that all geometry has the default materialĨ) Verify that all the normals are facing out toward the camera. Give materials unique FF names due to Revit’s manner of not warning the user if a material name is already being used and just assigning the material properties of a same-named material already in the project file when loading a new familyĥ) Separate the geometry by materials into the various named LayersĦ) Check the geometry in each of the layers by turning off all layers and then turning on and off each layer. Try to keep names short and descriptiveĬ. Materials in Revit are listed alphabetically, following the generic to specific will make it easier to find the materialī.

(Update: We’ve posted a video showing the process)Ĭlick the link to see the process to ensure that the materials come across nicely.Ģ) Save as another version as to not overwrite the originalģ) Explode model as many times as necessary to remove all nested groups and componentsĤ) Create a new appropriately named Layer for each Material ColorĪ. To keep the file size small we individually export from SketchUp repeated parts and them copy/mirror the part with Revit. In the conversion process we make unique materials and layers so that subscribers may modify the color of the architectural entourage. We make the models in SketchUp and convert them to Revit. We provide many of our models in the Autodesk Revit 2009 format and are working to convert them all.
